1. Introduction To Substance Painter
We will start by understanding painter's navigation and UI.
Exploring the tools, assets and texture set list.
2. Importing And Introduction To Baking
We will learn how to import resources to painter and how to deal with single mesh and double meshes (low and high poly).
We will also learn what baking is and why is it important.
3. Baking Textures - The Correct Way
We will go through all the settings and understand what is important and why. We will also learn what each baked map is used for and finally we will complete the baking process.
4. Materials And Layers
We will learn all about substance painter's materials and how to apply them and customize them. We will also learn how layers work in painter. We will go through all the channels and how they work, while also learning about different types of masking available inside substance painter and how to utilize it while painting.
5.Fire Hydrant - Part 01
In this lesson we will start by importing the single mesh to painter and baking it. Then we will discuss how layers work in real life, different layers of metal, rust, paint, dirt, dust etc. Then we will start creating base layers for the hydrant, mainly the iron and rust.
6. Fire Hydrant - Part 02
We will create the paint layers and make use of masking to make rust and metal visible through the paint. Add variations in roughness and height accordingly.
7. Fire Hydrant - Part 03
We will learn how to add dirt and dust layers and use smart masking for effects, we will also learn how to use paint layers in the masking stack to better control the output.
8. Fire Hydrant - Part 04
We will learn how to render the scene with shadows and post effects with Iray inside substance painter.
We will also export the textures and other resources to replicate the asset inside Autodesk Maya.
9. Car - Part 01
We will start by creating different materials for different parts of the object in maya and importing it to painter to get different texture sets. We will then model and lay down base materials. This time around we will learn how to create minimal blemishes and not go extreme to make it look old and tattered.
10. Car - Part 02
We will experiment with the roughness channel to get the new yet used look for the jeep and the tyres.
We will add dust to the tires to get the just driven effect. We will also learn how to use mask generators and filters.
11. High Detailed Face Sculpt - Utilizing Small Details
We will learn how to bake double meshes and how to utilize different baked maps to highlight the pores and wrinkles.
We will also learn how to create subsurface maps using thickness.
12. Full Character - Part 01
In this part we will again start with a double mesh and bake it. Start by laying down layers and materials for all parts of the body.
Paint out the body suit with variations in height channel.
13. Full Character - Part 02
We will create leather texture for the boots of the character.
14. Full Character - Part 03
We will start with face texturing, using two different approaches. We will use warp projection to lay down skin pores in the height channel using scanned textures.
15. Full Character - Part 04
We will now start by painting layers of skin, starting with light base tones, undertones, sun spots and variations on skins, freckles etc. Also, painting the lips and adding blush and makeup to the character.
16. Full Character - Part 05
Create subsurface map for the skin and then paint the eyes. We will see how to create transparent materials and emmisive materials.
17. Full Character - Part 06
Finally we will render in substance painter and then export maps and replicate in Autodesk Maya.