1. Introduction To Maya

We will start by talking about the 3D space in maya and we will explore maya's UI completely. Then we will check out all the default primitives and it's options. We will proceed towards doing a simple modelling exercise.

2. Mesh Menu

We will go through each and every tool in the mesh menu and create a basic model.

3. Edit Mesh

We will go through the edit mesh menu completely and create an intermediate level model.

4. Mesh Tools 

We will learn about all the mesh tools and how we can use them efficiently to make modelling easier.

5. Mesh Display

We will go through the mesh display tools that are related to modelling.

6. Modelling Exercise - 1

We will learn to model a coke can using appropriate tools, learnt in previous lessons.

7. Modelling Exercise - 2

We will model an axe using appropriate tools. Here we will also learn what mesh flow is and why is it important and also why n-gons are forbidden in modelling.

8. Modelling Exercise - 3

We will dive into hard surface modelling, we will be creating star war's R2 D2 model, while learning all hard surface modelling techniques.

9. Modelling Exercise - 4

We will learn about mesh flow related to characters. We will discuss which parts are required to be high poly and low poly. While creating our 3D character.


1. Introduction to UV unwrapping

We will learn about the concept of UV unwrapping and why it is extremely important for all 3D objects. We will explore the different kinds of UV projections and how it affects our textures on models.

2. Exercise - 1

We will be using a low poly gun model and unwrap it while learning all the important tools for unwrapping.

3. Exercise - 2

We will unwrap the axe 3D model that we made in previous classes.

4. Exercise - 4

We will unwrap our 3D character that we made in previous classes while exploring more advanced tools for unwrapping and we will also discuss the best ways to unwrap organic model.

14. Introduction to Xgen interactive

We will talk about the difference between Xgen core and Xgen interactive grooming. We will discuss which one should we use depending on the projects.

15. Xgen interactive - creation

We will create an interactive groom and learn how the tools work. We will learn about the sculpt layers and all the brush tools while grooming our character.

16. Xgen interactive - hair grooming

We will now start adding modifiers for realism. We will discuss about the different modifiers that are unavailable in xgen core.

17. Xgen interactive grooming - rendering

We will now render the hair the same way we have been doing it.